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Body Enhancement Powers

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Additions

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Gills

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Wings

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Arms

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Hand

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Protrusions

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Enhancements

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Strength

Each Strength Power gives the unit the indicated multiplier factor for all success and amount-of-effect rolls which are based fully or partially on the unit's strength.

Strength 1.25 (1)

Strength 1.5 (4)

Strength 2.0 (9)

Strength 2.5 (16)

Strength 3.0 (25)

Speed

Each Speed Power allows the unit the indicated multiplier factor for all success and amount-of-effect rolls which are based fully or partially on the unit's speed. This factor is also applied to movement of any form that is otherwise completely under the unit's own muscle power.

Speed 1.25 (1)

Speed 1.5 (4)

Speed 2.0 (9)

Speed 2.5 (16)

Speed 3.0 (25)

Precision

Each Precision Power allows the unit the indicated multiplier factor for all success and amount-of-effect rolls which are based fully or partially on the unit's precision. Manual dexterity, balance, hand-eye cor-ordination, and aiming are explicitly affected by these Powers.

Precision 1.25 (1)

Precision 1.5 (4)

Precision 2.0 (9)

Precision 2.5 (16)

Precision 3.0 (25)

Health

Health Powers function automatically to repair damage, disease, or any other forms of harm to their possessor. Some Health Powers take a toll on the user when they are operating.

Resistance

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Immunity

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Healing

Minor healing creates an appetite and a need for rest. More significant healing requires continuous bed rest and a nutritious and varied diet.

Organ Regeneration

Minor regeneration (skin, hair, arteries) creates an appetite and a need for rest. More significant regenation requires continuous bed rest and a nutritious and varied diet.

Limb Regeneration

All limb regenation requires continuous bed rest and a nutritious and varied diet. The more mass being regenerated, the longer the rest period.

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