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w powers normally target the unit that is using them.
This Power allows its possessor to target an entity other than itself with any other w-specific Power it possess. The target entity may be living or not, organic, mineral, or manufactured. The only limit is size/mass.
This is a telekinetic ethereal Power. The target will move commensurate with any telekinetic metergy that reamins after accounting for resistance. The move has inertia. Unless the moved entity has the ability to move itself in the irn direction or the moved entity is acted on by an opposite force, it will remain at that w co-ordinate indefinitely.
This is a telekinetic ethereal Power. The target will move commensurate with any telekinetic metergy that reamins after accounting for resistance. The move has inertia. Unless the moved entity has the ability to move itself in the ort direction or the moved entity is acted on by an opposite force, it will remain at that w co-ordinate indefinitely.
This is a telekinetic ethereal Power. The target and all of its immediate possessions will rotate ort commensurate with any telekinetic metergy that reamins after accounting for resistance. This rotation will manifest as a fast incremental increase in size when applied to entities in home space. The rotation effect has a fixed duration based on the metergy which produced it. When it expires, the entity and all of its possessions (even if no longer connected at the expiration time) will immediately snap back to their normal size..
This is a telekinetic ethereal Power. The target and all of its immediate possessions will rotate irn commensurate with any telekinetic metergy that reamins after accounting for resistance. This rotation will manifest as a fast incremental decrease in size when applied to entities in home space. The rotation effect has a fixed duration based on the metergy which produced it. When it expires, the entity and all of its possessions (even if no longer connected at the expiration time) will immediately snap back to their normal size.
v powers normally target an entity other than the unit using them. The target entity may be living or not, organic, mineral, or manufactured. The only limit is size/mass.
This Power allows its possessor to target itself with any other v-specific Power it possess.
This is a telekinetic ethereal Power. The target will move commensurate with any telekinetic metergy that reamins after accounting for resistance. The move has inertia. Unless the moved entity has the ability to move itself in the lyt direction or the moved entity is acted on by an opposite force, it will remain at that v co-ordinate indefinitely.
This is a telekinetic ethereal Power. The target will move commensurate with any telekinetic metergy that reamins after accounting for resistance. The move has inertia. Unless the moved entity has the ability to move itself in the hev direction or the moved entity is acted on by an opposite force, it will remain at that v co-ordinate indefinitely.
This is a telekinetic ethereal Power. The target and all of its immediate possessions will rotate hev commensurate with any telekinetic metergy that reamins after accounting for resistance. This rotation will manifest as a fast incremental increase in mass when applied to entities in home space. The rotation effect has a fixed duration based on the metergy which produced it. When it expires, the entity and all of its possessions (even if no longer connected at the expiration time) will immediately snap back to their normal mass.
The target entity does not gain a commensurate increase in strength when it receives this rotation.
This is a telekinetic ethereal Power. The target and all of its immediate possessions will rotate irn commensurate with any telekinetic metergy that reamins after accounting for resistance. This rotation will manifest as a fast incremental decrease in size when applied to entities in home space. The rotation effect has a fixed duration based on the metergy which produced it. When it expires, the entity and all of its possessions (even if no longer connected at the expiration time) will immediately snap back to their normal mass.
The target retains its strength when it receives this rotation. Only the most agile/trained units can maintain normal muscle function during any significant decrease in mass.
u powers normally target the entirety of a non living entity. Without the additional Power, a unit cannot target any living entity with u related Powers. The only limit is size/mass.
A unit with this power can apply rotations to 'distinguishable' subsets of the target entity.
A unit with this power can apply rotations to living entities relatively safely.
A unit with 'Target Living Entity' AND this power can apply rotations to itself.
This is a telekinetic ethereal Power. The target will move commensurate with any telekinetic metergy that reamins after accounting for resistance. The move has inertia. Unless the moved entity has the ability to move itself in the disin direction or the moved entity is acted on by an opposite force, it will remain at that u co-ordinate indefinitely.
This is a telekinetic ethereal Power. The target will move commensurate with any telekinetic metergy that reamins after accounting for resistance. The move has inertia. Unless the moved entity has the ability to move itself in the solin direction or the moved entity is acted on by an opposite force, it will remain at that u co-ordinate indefinitely.
This is a telekinetic ethereal Power. The target and all of its immediate possessions will rotate solin commensurate with any telekinetic metergy that reamins after accounting for resistance. This rotation will manifest as a fast incremental increase in physical state (i.e. solid-liquid-gas) when applied to entities in home space. The rotation effect has a fixed duration based on the metergy which produced it. When it expires, the entity and all of its possessions (even if no longer connected at the expiration time) will immediately snap back to their normal state.
The target entity retains its 'flexibility' when it receives this rotation. The primary effect is that blows cause less damage.
This is a telekinetic ethereal Power. The target and all of its immediate possessions will rotate irn commensurate with any telekinetic metergy that reamins after accounting for resistance. This rotation will manifest as a fast incremental decrease in bodily state when applied to entities in home space. The rotation effect has a fixed duration based on the metergy which produced it. When it expires, the entity and all of its possessions (even if no longer connected at the expiration time) will immediately snap back to their normal state.
Small disin rotations result in a more flexible entity. Large rotations result in the affected entity having the properties of liguids while retaining their bodily cohesion (unless subjected to disruptive force). Extreme rotations result in the affected entity having the properties of a gas while retaining their bodily cohesion (unless subjected to even the most minimal disruptive force).
Movement in the direction appears impossible.
There are a few ways to 'Look tarth'. While standing at a specific location, looking tarth will show the immediate past of the surrounding area, as if a series of billboards stretching as far as the unit can perceive clearly.
Focusing instead on an inanimate object will show the object's past as far as the viewer can perceive. The 'range for viewing an object's history is much broader than that for viewing an area's past. .
There are a few ways to 'Look Faz'. While standing at a specific location, looking faz will show the most probable immediate future of the surrounding area, as if a series of billboards stretching as far as the unit can perceive clearly. This power has a much shorter range that Looking tarth, and cannot be applied to entities.